Quick-fire action games. Play a round in a minute, chase your best score.
A fresh puzzle every day, the same for everyone, plus unlimited practice.
Timeless solitaire and logic games, rebuilt for phones and browsers.
How to play
Every game here runs in the browser on phones, tablets and computers. Nothing to install and no account needed. Your best level is saved on your own device so you can pick up where you left off.
Pixel Digger
A thick wall of red pixels sits above your paddle. Each level carves a tunnel into it shaped like the level number. Your balls dig out one pixel per hit, and the board is cleared when every pixel is gone.
Controls
- Phone: drag anywhere to move the paddle, tap to launch.
- Computer: move the mouse or use the arrow keys, click or press Space to launch.
Power-ups
Gold pixels drop a power-up orb when broken. Catch it with your paddle before it falls off the screen.
- ×2 (green): every ball in play splits into two.
- ×3 (orange): every ball splits into three.
- +8 (blue): eight fresh balls launch from your paddle.
- ★ (yellow): fire mode. For five seconds balls plough straight through pixels without bouncing.
Tips
- Darker red pixels take two or three hits. Aim for the bright red first.
- Balls that get trapped in a pocket of the wall keep digging on their own. Let them work.
- When balls and orbs fall together, go for the orb. One ×2 is worth more than any single ball.
- You have three lives per level. A life is only lost when every ball and orb is gone.
Ram Rush
You drive a long red battering ram down an icy runway. Its length is your score: grow it, protect it, and cash it in at the finish line.
Controls
- Phone: drag left and right to steer.
- Computer: drag with the mouse or hold the arrow keys.
On the track
- Red pieces: each one adds a segment to your ram. Bundles of rods add four.
- Black pillars: your ram smashes them out of the way, but each one costs a segment.
- Spiky saws: they cut three segments off. Later levels have saws that slide side to side.
- Gates: blue gates add or multiply segments, red gates subtract or halve. Steer into the half you want.
Scoring
Every segment you carry across the finish arch is worth 10 coins. If the ram is cut down to nothing, the run ends and you retry the level. Each new level is longer and faster.
Stick Run
Your stickman sprints across the city rooftops on his own. Tap to jump, and keep holding for a higher jump. Tap again in the air for a flip double jump. Swipe down (or press the down arrow) to slide under hanging billboards; in the air, a swipe down drops you fast. Jump over crates or land on top of them, and grab coins for 10 points each.
Pick Easy, Medium or Hard on the start screen or after a wipeout (or press 1, 2 or 3). Harder levels start faster, speed up quicker, have wider gaps and more crates and billboards, sometimes two on one roof. Each level keeps its own best score.
Tower Stack
A block slides back and forth above your tower. Tap to drop it. Any part hanging over the edge is sliced off, so the next block is only as wide as what landed. Drop a block exactly on top for a Perfect; from the third Perfect in a row, each one grows your block back a little. The tower falls when you miss completely.
Tip: watch the block, not the tower. The slide gets faster as you climb, so tap a moment earlier than feels natural.
Neon Snake
Swipe (or use the arrow keys or WASD) to steer. Each pink dot makes you longer and a little faster. Gold fruit appears every few bites for a few seconds and is worth 5 points. A blue ghost orb lets you pass through your own tail for six seconds. Hitting a wall or your own body ends the run.
Tip: hug the edges and keep the middle of the arena open; it gives you room to turn when you get long.
Klondike and FreeCell Solitaire
Both are traditional patience games: build each suit on the foundations from Ace to King, and stack cards on the table in descending order with alternating colours. In Klondike some cards start face down and you turn more over from the stock, using draw 1 or draw 3. In FreeCell every card is face up, and four free cells give you room to manoeuvre.
Drag a card, or simply tap it to send it to the best legal spot. Cards that are no longer needed go up to the foundations automatically. Every deal is numbered, so you can replay or share a good one.
Minefield
Open every square that doesn't hide a mine. A number shows how many of the eight surrounding squares hold mines. Your first dig is always safe. Flag mines with a right-click, a long-press, or the Flag mode button, then tap a satisfied number to clear around it in one go.